Here you bring cartoonish siege weaponry to bear on horn-helmeted Viking raiders. The second table is based on Zen Studios’s own side-scrolling tower defense, CastleStorm. The first, Wild West Rampage, hits up a wonderful array Western movie stereotypes, from riding in on an iron horse to taking out a town’s shady sheriff. This pack comes with two tables-the first original tables Zen Studios has made in three years. Which brings us to the Zen Pinball 2: Iron & Steel Pack. Zombies, The Walking Dead, and South Park tables are some of the highest-rated games we’ve reviewed here at Gaming Nexus. In addition to properties about superheroes and lightsabers, however, Zen Pinball 2’s Plants vs. According to our own Jeremy Duff, Zen Studios has pretty much never made a bad table. Since the sequel, Zen Pinball 2, launched in 2012, it’s been steeped in licensed products: Marvel and Star Wars make up more than half of the playable tables. In this timeline, pinball machines are lifted from the European parlors and American arcades of yesterday and placed on the new ultra HD 4K TVs of today. In 2007, however, Zen Studios launched Zen Pinball, which continued the respectable tradition of merging these parallel universes-pinball machines and video game consoles-into singular entities. These newfangled video games are cute and all, but pinball has been around longer than the United States has even been a country. Having a 3D character model of a thief in front of the board helps bring the fun to life in addition to the dot matrix display conveying what’s happening.Pinball, nowadays, may seem like some quaint throwback to the 1980s, but its origins go all the way back to 1700’s Western Europe. It’s a really cool feature, with certain spaces on the board being obstacles like lasers and guard dogs, whilst others garner random rewards. Within this limited time, the aim is to hit a number of targets all around the table to enter a bank and initiate a board game style main mode as you attempt to crack the safe. Unlike the usual setup, Safe Cracker pits you against the clock, providing unlimited ball saves until the time runs out and after that point it becomes sudden death. Overall though, it’s a cracking table that would give many other Pinball FX3 offerings a run for their money.Īnd finally, there’s Safe Cracker that was created in 1996 by Pat Lawlor, whose finest work is arguably The Addams Family pinball machine. The only real negatives of The Champion Pub are in regards the layout, which possesses lanes with tricky angles, too much going on with the background design on the playfield, and some very off-putting, repetitive audio. These include using the flipper buttons to ‘punch’ the ball into a speed bag and helping it jump over a metal bar that rotates like a skipping rope would. Whilst that activity is wholly enjoyable, with ramps leading the way to achieving headshots, there’s even more fun to be had in the little mini-games. Although there are different boxers displayed in the dot matrix, the model itself doesn’t change, which is a shame. Taking down his health bars until none are left is the key here and defeating five opponents in one playthrough means that you’re the champion. The main draw of the table is competing against fellow boxers by whacking the ball against a 3D model of an aggressive looking chap’s torso. Prepare for a punch-up in an old style pub as you’re an up and coming boxer looking for a brawl with some of the toughest fighters from around the globe, who just so happen to drink in the same place. In contrast to this is The Champion Pub table, a slightly more modern entry with novel ideas from the Williams back-catalogue which was released in 1998. ![]() Modes with names like Levitating Woman, Tiger Saw and Hat Magic need to Overall play is let down a fair bit by the modes which are too simplistic andīoring. Unfortunately, whilst it looks and sounds damn good, the Magic trunk and then shooting the ball at the lit up lanes or ramps – isĬertainly achievable. ![]() ![]() To aim for, mastering the shots is a little easier than on many other tables.Īs a result, activating and completing one of eight main modes – by hitting the Just the two ramps, a handful of lanes, a spinner, two drop targets and a trunk Of hard to reach places, but fortunately Theatre of Magic keeps it simple. For me, there’s nothing worse than a convoluted layout full
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